So part 2 of this little adventure.
It did not go to well for Murdoch in the first scenes. But I have 4 tokens (Omen gme rules) to use if a scene rolls in the wrong way again. I can use these tokens to change the outcome of a certain dice roll, the “theme state roll”. I mentioned this is in part 1 but here is a explanation because I think it is a great mechanic:
1. Active Use: Turning a “Success” into a “Critical Success”
You can spend tokens to transform a regular success into a Critical Success.
Mechanic: For each token you spend, you decrease your die result by 1. The goal is to reach a result of 1, which is the threshold for a critical success.
Example: If you have a Target Number (TN) of 7 and roll a 3 (a regular success), you can spend 2 tokens to reduce that 3 to a 1. The theme of the scene then shifts into its most advantageous state, the Critical Success State.
2. Passive Use: Making Success More Likely
Your tokens serve as a buffer against failure. Each token you possess is automatically added when calculating the Target Number required for success in a scene.
Formula: Scene Rating + Number of Tokens = TN.
Because you currently have 4 tokens, you possess a very high TN—for instance, in a Scene , it was 7—which provides a 70% chance of rolling a “Success” and avoiding dangerous “Fail states”.
So.. lets do some threads and throws shall we?
Scene 3. Carl the neighbour
Now this one gets a bit different. I actually chose not to roll regarding the scene structure. Because Carl is such a lovely neighbour and friend I saw this as a chance just to let Murdoch rest and regain some strenght after what happened. Hif wife Debbie works extra night shifts due to the previous minus-bond-rolls. I wanted it to show in the narrative.
Carl is an old sailor and worker at the docks. Now days he spends a lot of his free time fishing. He enjoys Murdochs company and can be a bit of a father-figure to some. Everybody needs a Carl in their life… Especially Murdoch to regain sanity points.
Murdoch is forced to lie when he speaks to Carl which gives him -1 on the bond.
I roll for Luck (to see if he regains any San-points): Luck (40)=11 Success.
1d4 san restored=4.
Scene 4.Back at the house
Murdoch gets back to his house after spending time with Carl. It´s evening and the weather is getting colder. Cloudy and dark outside.
He knows Debbie won´t come home til early morning. The relationship is tense but maybe they can work it out. At least that is what Murdoch is trying to convince himself of.
But when he walks up the threes steps stairs towards the front door he notices the door isn´t locked. He always locks the door.
And now it´s time for “Omen gme” to shine once again:
Scene rating 3 (because it´s a well known environment) Add theme? 1d10= 1 (always on1).
Theme table: 1d10=2 - Social
Theme state roll:1D10= 10
Target number: SR (3)+tokens(4)= 7 Fail state (Why am I not surprised??)
Because of Failed state the Social means Enemy!
Intensity roll: 6 (professionals)
So I interpret this situation with my own imagination and the result from Omen gme. I don´t wish to use any tokens just yet. It can Always get worse…
Murdoch opens the door silently. He reaches for his gun as he moves into the hallway. He hears shuffling sounds as he comes near the kitchen entry to his left. He looks in and there is a man on the floor going through his going through his belongings.
Combat.
But before combat occurs, he spots another person standing at the far end of the kitchen, inside a small storage room.
The enemy gets the initiative.
Enemy:DEX: 11 (They act just before Murdoch, who has DEX 10).
HP: 10. Weapon: Small pistol (1D8 damage)
Enemy: 1d100=77 MISS (Firearms 50%)
The shot misses. The bullet whizzes past Murdoch's head and shatters an old tile on the wall behind him. Dust and plaster swirl in the air.
Murdoch: 1d100=66 MISS (Firearms 60%)
Murdoch misses his target. The shot hits the kitchen counter with a dull thud, and splinters of cheap veneer fly in all directions. The intruder by the drawers throws themselves to the floor and seeks cover.
Enemy 1 (by the drawers): Is now lying down (Prone) behind the kitchen counter, but is likely drawing its own weapon now.
Enemy 2 (in the storage doorway): Remains standing and aiming, ready to adjust its aim for the next shot.
Enemy: 1d100=69 MISS (Firearms 50%)
The shot misses Murdoch with a few centimeters.
Murdoch: 1d100=96 MISS (Firearms 60%)
Murdoch shoots again at the man furthest away and then hurries away behind the doorway taking cover.
Enemy 1 (by the drawers): This one seems chocked and does not shoot. Just lying there behind a cupboard door.
Enemy: 1d100=50 HIT (Firearms 50%)
The shot misses Murdoch due to his cover. Pure luck.
Murdoch: 1d100=35 HIT (Firearms 60%)
Murdoch leans out from his cover and shoots back, and hits!
Roll for damage: 1d10= 10
Right betwwen the eyes! The force of the 10-point damage throws the persons head backward and it falls helplessly into the stoarge room. Dead before hitting the floor.
Before the combat continues, Murdoch needs to test his sanity because of having taking someones life in his own kitchen. 1D100= 17 (san 40) Success.
Instead of being paralyzed by the shock of blowing off another person's head in his own kitchen, his training takes over. He feels the cold spread through his body, his aim remains steady, and his emotions are pushed aside for a later time.
The enemy on the floor loses its initiative due to the situation and Murdoch gets to go first (My own interpret)
Murdoch: 1d100=94 MISS (Firearms 60%)
He somehow misses his shot. Most likely due to adrenaline… The bullet punches through the unrenovated wood of the cabinet door with a loud splintering sound, but the intruder has rolled away or is lying so low that the shot goes right over him. Porcelain from inside the cabinet shatters and rains down like sharp shards across the floor.
At this point I think the enemy makes a run for it. He/she knows I am a bad shooter due to the situation…
Murdoch can see the person make a run towards the large kitchen window and he takes a shot:
Murdoch: 1d100=84 MISS (Firearms 60%)
Murdoch pulls the trigger just as the figure throws themselves towards the window. The bullet whizzes past their ear and shatters the glass in the windowpane seconds before the intruder swings out. Murdoch hears a dull thud as they land in the wet soil outside, followed by rapid footsteps retreating into the darkness.
The fight is over, but Murdoch remains standing in his smoke-filled kitchen with his heart in his throat. A broken window from which a burglar took its run. And a dead body in his kitchen-storage.
So now it´s time to react due to the situation at hand:
Omen: Did Carl hear the shots? Very likely (9) 1D10= 7 YES.
Murdoch makes a call to “the program”: “Code red, dark, red, 1 yellow". A voice in the other end answers before quckly ending the conversation: “We will handle it” Click.
Murdoch will not be able to search the body before Carl reacts I guess. So he takes a blanket, throws it over the dead body and slams the door shut.
Omen: Does Carl enter the house? Very likely (9) 1D10= 8 YES.
“Murdoch! Are you alright?” Carl says standing in the doorway to the kitchen. He looks very upset and a bit scared.
”Carl, the police are on their way… he fled through the window..” Nods at the broken window.
“Are you hurt? Those gun bangs..”
“No, he missed. And so did I… Carl..please just go home and lock the door alright?”
Persuade roll (60%) :1D100= 16 Success
“Ok…Murdoch I…”
“You heard gunshots, ran over here despite the fact that you could have ended up in the line of fire. Carl… I can´t afford to loose you.”
Carl leaves the house with a helpless expression on his face.
Omen: Do I have the time to search the body before the “police” arrive? Likely (7) 1D10= 2 YES.
Murdoch opens the door to the storage room, takes off the blanket and looks at the dead person.
Omen: Is it a man or a woman? This or that oracle -Probability: even (5) 1D10= 9 Woman.
Murdoch searches the womans pockets and finds something:
Omen: Roll on spark table: “Time” & “Modern”.
Murdoch finds a modern wristwatch and on the back is a inscription.
Mythic gm names: “Ick” & “Color”.
Murdoch reads out loud: “Colorick”.
The sound of cars approaching outside can be heard. It´s time for the cleanup.
End of scene.
I really enjoyed playing these scenes. It really didn´t turn out the way I thought. It´s a great feeling when getting surprised and amazed when playing solo ttrpg´s. I never planned on getting into the house and do combat at all. I was ready to go to St:Judes hospital…hehe.
Well… Omen gme does a great job and is a really great alternative to other tools out there. It give a fresh spark so to speak.
Thank You for reading.
Please follow the trail…



It seems like Delta Green and Omen pair up quite nicely 👍
Looks like your stroke of ´lucky rolls´ continue ha! Not much rest for Murdoch.